Universal platform for trading game items
Unlocking the global market economy for 2.3 billion gamers with virtual items.
MARKET & INDUSTRY
Over 2.3 billion people play games every day on different platforms and devices. The gaming industry reached $100 billion of revenue in 2016 and is booming. Only around 4,000 pro gamers are making profits out of their time spent in games and pursued skills. Just a couple of games with 6% auditory already turn over close to $3 billion trading in-game items. At the very same moment, 94% of gamers are not involved in global trading at all.